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Sorcerers and Warlocks know well that magic changes you. It warps who you are and how you move. If you want your magic to feel otherworldy or unnatural, why not have magical mutations!

This system-agnostic zine can be added into any ttrpg where magic plays a major role. Spells and areas of High Magic take on an opressive feeling, as your heroes get Magical Sickness, eventually picking up mutations.

These mutations can progress further too, into body horror - esque morphing of your player's humanity.

200 Magical Mutations features two d100 tables for Minor and Major Mutations, as well as system agnostic rules to add them into your game. You will need a ttrpg involving magic to add this into.

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Click download now to get access to the following files:

Magical Mutations Zine_download.pdf 4.4 MB

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